Worldbreakers: Advent of the Khanate

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  • Worldbreakers: Advent of the Khanate
  • Worldbreakers: Advent of the Khanate
  • Worldbreakers: Advent of the Khanate
  • Worldbreakers: Advent of the Khanate
  • Worldbreakers: Advent of the Khanate

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Worldbreakers: Advent of the Khanate is a two-player card game set in an alternate 13th century Asia. You are a Worldbreaker, an individual who can harness the mysterious substance mythium to magnify your natural talents. Over the course of the game, you will recruit followers to control the board and develop location cards to gain power. Reach 10 power to win the game, forever reshaping history!


It is the late 13th century and history is altered by the rise of the worldbreakers, individuals who harness the power of mythium to magnify their natural abilities. The Mongol princess Khutulun, a Worldbreaker and a descendent of the great Chinggis Khan, is reuniting the fractured hordes of the Mongol Empire. However, other factions are rising to oppose her, each with their own agenda. These include Marco Polo and his network of merchant-spies, the elusive Order of Assassins, and the utopic Muhandasat Council of Engineers. Who will seize control of mythium?


Worldbreakers is a two-player card game. You start with one of four worldbreakers and a deck of 30 cards: events, followers, and locations. The goal is to be the first to finish a round with 10 power, which is gained by developing location cards or attacking your opponent with followers. In addition, you will manage two resources: mythium, the game’s currency, and standing, which represents the access or trust of one of the Worldbreaker guilds. Worldbreakers incorporates several unique mechanics:


    You and your opponent alternate taking turns, each of which is composed of a single action (such as gaining 1 mythium, drawing a card, or attacking). This balances planning ahead while staying mindful of your opponent’s options. Sequencing and timing are crucial for success.
    Location cards gain the player power and other impactful effects through the investment of time. However, they are expensive and vulnerable. This makes them a high-risk, high-reward mechanic that rewards proper planning.
    Worldbreakers is designed for three different formats: Tutorial, Constructed, and Draft. The game supports the spectrum between casual and hardcore players. Each person can pick their favorite way to play the game.


Talking Points

    Worldbreakers draws inspiration from Magic: the Gathering, Netrunner, and worker-placement games such as Agricola to create tense gameplay which revolves around resource management, sequencing, and timing. The rules are familiar, but the game brings entirely new interactions. It's a whole new challenge for players, different from anything they experienced before.
    Worldbreakers is set in an alternate 13th century Mongolia, a unique setting in the gaming market. Flavor text and illustrations showcase this fascinating period, and we have done extensive historical research and worked with a team of advisers to make sure our representation is accurate and fair.
    Worldbreakers features people who are rarely represented in games. Most of our characters are people of color, and 70% of our illustrations highlight women in powerful and prominent roles. Some of our characters are people with disabilities, and others are LGBTQ+. The only thing our characters have in common is that they’re all awesome.
    We want as many people as possible to be able to enjoy Worldbreakers. That’s why there are no booster packs and no premium cards. The game box will have all of the game’s cards, enough for two players to play all three available formats: Tutorial, Constructed, and Draft.
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