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Populated Hexes Monthly

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PHM #9 - PHM #9 explores one of the only known ways to ascend the Plateau of Leng, which unfortunately for the adventurers leads right by the lair of a dreaded Leng spider, in addtion to including detailed rules for exploring in the Dreamlands, as well as a map of said realm.


PHM #10 - The 10th issue of Populated Hexes Monthly remains at the base of the Plateau of Leng and visits the Dreaming City of Kahudbar, the only place where the mysterious Denizens of Leng meet to trade with humanity. Includes stats for the Leng-folk as well as the valuable moon-rubies the Denizens use to trade.
 
PHM #11 - The 11th issue of Populated Hexes Monthly remains in the shadow of the Plateau of Leng, exploring a hex containing a cursed lake filled with snowmelt from the looming plateau as well as small dungeon inhabited by phase spiders. It also includes rules for adding Wounds -- serious and debilitating injuries -- to your OSR game.
 
PHM #12 - PHM Issue 12 revisits the Frozen Wastes and looks at the deceptively peaceful and verdant Gardens of the Rising Sun. An emerald jewel of riotous life inthe middle of a desolate landscape, the hex is kept warm by a permanent portal to the Court of Summer. Many a weary traveler has mistaken the greenery for safety, but it is just as deadly as the surrounding snowfields as the court uses the area as a hunting preserve.Includes two alternate elf race as class versions: the standard elf and the spellsinger.
 
PHM #13 - PHM Issue 13 travels to a new area of Absolom, the Fenimil Swamps. It includes the lair of a deadly catolepas, hazards of exploring the swamp, and new swamp-based monsters.
 
PHM #14 - PHM Issue 14 features a necromancer's retreat hidden in the Fenimil Swamps as well as a playable necromancer class for Old School Essentials and similar old-school games.
 
PHM #15 - PHM Issue 15 travels to the domains that border the Inland Sea chafe at the control Serir has over commerce, and smuggling is a lucrative business to avoid the high tariffs charged. This issue looks at one such settlement - a community of smugglers amidst the moorland hills at the very north of the Fenimil Swamps, and introdces the turtle- folk Chelydra, including two playable turtle-folk classes.
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